Maya's GameExporter offers some great functionality making the process of exporting multiple FBX clips a lot less painless than it was before. But due to the version of Maya we were working in, we didn't have access to it. So we built our own FBX exporter that offers some great options suited to our needs.
The settings for the maya scene are saved in a custom fbxClipsCtrl node as custom attributes. This node is locked so users can't accidently delete or rename it. Although the tool has a bit of overlap with the GameExporter, it also offers a few additional features:
- Every start frame is automatically colored in your timeline. This makes it easier to have an overview of your clips when looking at the timeline instead of just a sea of red.
- Every animation is exported as two separate FBX files, once for the body and once for the head. This way we can mix and match facial and body animation later on in our game.
- If you export, next to the FBX files, the script also creates a playblast or an image render (based on the amount of frames) for easy reference afterwards
- The correct FBX settings are loaded from a version controlled preset file
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