Since a lot of the work in our studio depends on Photoshop a lot of tools are going to be created. Having artists go to File->Scripts->Browse every time they need a tool is not ideal. What was the name for that script that does that export thing again? What location did we use for scripts again? We streamlined this by creating a Photoshop extension. Even though the future of extensions in its current form is a bit unsure (they are already under legacy in Photoshop 2021😅), it still gives us a lot of flexibility.
Friday, December 31, 2021
Thursday, December 16, 2021
Split blendshapes by texture
Creating blendshapes can be a daunting task, especially if they also have to be split in left and right and done for multiple characters with a lot of blendshapes. I created a tool that lets you split your blendshape based on a texture using the attribute painting operations (artAttrCtx)
Wednesday, December 15, 2021
Vertex Animation Texture part 2
Soooo... we have our beautiful Vertex Animation Texture. Would look great on a shirt (seriously, try it) but we want to use it to move some pixels. So let's fire up Unity and see how far we get.
Tuesday, December 14, 2021
Vertex Animation Texture part 1
I don't know about you, but the idea of turning an animation into a texture just blows my mind. The ability to convert a very complex animation with dynamics or fluids into a texture to me is very exciting and opens up a lot of possibilities.
Monday, December 13, 2021
Maya selection to Photoshop
Back in 2017, someone pointed me to a Python script which let you create a selection in Maya and based on the UV's let you transfer that over to Photoshop as a shape layer. I was intrigued by the idea and tried to reengineer it as an exercise. But the thing that constantly tripped me up was finding the correct winding order (not to mention my inexperience in Mel and Java scripting) so after a while I abandoned the idea.
A few weeks ago I was looking at solving a different issue and came across a Mel command that reminded me of my earlier failed attempts. And all of a sudden it hit me, this might actually work!
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